Hier gibt's die mächtigsten Skyrim Cheats für Gold, God Mode, Skills und mehr auf PC sowie Cheat Mods für PS4 und Xbox One. Konsolenbefehle, auch Cheats genannt, dienen in The Elder Scrolls V: Skyrim dazu, das Spiel direkt. Gib in der Befehlszeile (mit ^ aufrufbar) folgende Cheat-Befehle ein. Das erste Zeichen wird bei der Eingabe ignoriert. Gib dementsprechend ein anderes. <
Cheats für God Mode, Gold, Skills und mehr - The Elder Scrolls V: SkyrimKonsolenbefehle, auch Cheats genannt, dienen in The Elder Scrolls V: Skyrim dazu, das Spiel direkt. Skyrim - Cheats und Codes für PC und PS4, Xbox One (Special Edition): Mit diesen Codes und Mods beherrscht ihr Skyrim. Unverwundbar, unendlich Geld, alle. Cheats: Drücken Sie [^], um die Konsole zu öffnen. Geben Sie hier folgende Cheats ein. addtofaction x 1.
Skyrim Cheaty How to use Skyrim console commands VideoSkyrim(PC) cheat code walk through! (item,speed,carry,and other cheats!)
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This will remove the mace from your inventory even though it is a quest item. Finish the quest and receive the mace with unlocked potential, the Mace of Molag Bal.
This can be used to keep other quest weapons that you are meant to give to others, since the game assumes it is impossible that the item is not in you inventory, quests continue as normal though you have kept the weapons for yourself.
For all your power leveler's out there, I came across this online When the beginning scene is finished you'll follow an Imperial to a small fort where you can continue to follow the Imperial or a Stormcloak you can follow either for this to work.
Whom ever you chose to follow will give you a small tutorial of the game as you escape the turmoil created in the beginning scene.
As you go through the tutorial you will come to an underground cave where you'll be taught how to perform sneak attacks. At this point you'll be asked to either sneak attack a bear or sneak past it.
Instead of doing either of these you can enter sneak mode and go behind which ever NPC is giving you the tutorial and attack him over and over again with no consequence since he will not retaliate or die.
You can use this to level up your one-handed, sneak, two-handed, and destruction skills. I'ts better to get them into a corner because when you hit him he will be pushed forward.
This is very useful if your willing to put the time into it. Ihope thus helped. Contributed By: agh and dovakiin Find Ungrien in Rifton and tell him "Tell Me about Maven Black-Briar.
If you succeed, the option doesn't go away, and you can kep using it until you hit in speech. The bookeshelves maybe broken, but you can still use anything you can store the book in.
You do NOT have to close the container either. Open Chest above bookshelf in whiterun for example or any container you can store items in 2.
Read the book in your inventory 3. Choose a path 4. Hit B then store the book 5 Scroll up to the "Chest" area and take the book skips the Do Not Read part and the book does not open 6.
Repeat This has been tested and confirmed by multiple people. Including myself and a friend of mine. Go to Winterhold, start heading up the path as if you're going to do the dragon bounty for the jarl, you will come to a cave called the "Sightless Cavern".
Continue past it up and around a corner, you will come to an alter with skeletons. Next to the alter there are Boots and a Shield.
Picking them up will make the skeletons come alive. After killing them, the skeleton that was on the alter will have a "Book of Oblivion" in his inventory.
This book will never disappear. Continue looting the body for an infinite number of books worth 50 gold each.
It's possible to steal items at any time of day, in any situation. All you need to do is pick up a basket, bucket, kettle, or any other "container" type item and place it over any NPC's head.
With the item over their head, they will not be able to see you as you plunder their Soon-to-be-bankrupt shop. Contributed By: Osiryz. Contributed By: Admir Contributed By: metallicfreak Use the sneak roll without the perk.
Contributed By: zero Infinite Arrows. Contributed By: Darkstar Instantly kill a Forsworn Briarheart. Value A number, between 0 and 1 that specifies how 'refractive' your target should be.
Item ID The base ID of the item you wish to unequip. See Skyrim item IDs. If the item is held in the target's hand, specify which hand it is - 'left' without quotes for left hand, 'right' without quotes for right hand.
CompleteAllQuestStages Command completeallqueststages As this command commonly causes bugs, it is recommended you save your game before running it.
Quest ID The quest ID of the quest you wish to complete. Quest ID The quest ID of the quest you wish to find out your current stage in.
Quest ID The quest ID of the quest you wish to move to the target of the location you need to be at to advance.
Quest ID The quest ID of the quest you wish to return to stage 0 of. StartAllQuests Command startallquests This cheat makes you start every quest in the game regardless of whether or not you meet requirements.
Quest ID The ID of the quest you wish to complete or incomplete a specified objective within. Stage ID The ID of the stage you wish to mark as completed.
Specify '0' without quotes to set the specified quest stage as uncompleted. Quest ID The ID of the quest you wish to set the stage of.
Stage ID The ID of the stage you wish to move to in the specified quest. ShowQuestTargets Command showquesttargets This command prints to console a list of quest IDs and the stage you are currently at in each of them.
SetPapyrusQuestVar Command setpapyrusquestvar [quest id] [variable id] [value] This command will set the specified quest variable to the specified value.
Quest ID The ID of the quest you wish to change a variable within. Variable ID The ID of the variable you wish to change.
Value The value you wish to change the variable to. ShowQuestVars Command showquestvars [quest id] This command lists all variables with their IDs for the quest with the specified ID.
Quest ID The ID of the quest you wish to receive a list of variables from. ShowQuestStages Command showqueststages [quest id] Target Command This command lists all stages with their IDs for the quest with the specified ID.
Quest ID The ID of the quest you wish to list all stages of. AddPerk Command addperk [perk id] Target Command This command adds the perk with the specified ID to your target.
Perk ID The ID of the perk you wish to add to either your target or your character. AddShout Command addshout [shout id] Target Command This command unlocks adds to your target's spell list the shout with the specified ID.
Shout ID The ID of the shout you wish to unlock. AddSpell Command addspell [spell id] Target Command This command unlocks adds to your target's spell list the spell with the specified ID.
Spell ID The ID of the spell you wish to unlock. AdvSkill Command advskill [actor value id] [amount] This command will add the specified amount of experience points to the skill with the specified ID for your character.
Actor Value ID The ID of the skill you wish to advance. Skill IDs are their actor value IDs. See our list of actor values. Amount The amount of experience you wish to add to the specified skill.
ToggleAnimatorCam Command toggleanimatorcam This command enables Skyrim's 'animator camera'. Item ID The base ID item ID of the item you wish to drop from your target's inventory.
Amount The amount of the specified item you wish to drop, e. Movement Optional. Combat Optional. First Person Optional. Looking Optional. Sneaking Optional.
Menu Optional. Activate Optional. Journal Tabs Optional. Perspective Type Optional. Either 0 or 1 - your desired POV type.
FOV Number Your desired FOV field of view - a number up to IncPCS Command incpcs [actor value id] This console command will increase the specified skill by one point.
Actor Value ID The actor value ID skill ID of the skill you wish to advance. Stolen Items Specify '1' without quotes to remove stolen items.
Specify '0' without quotes to keep stolen items. Jail Specify '1' without quotes to go to jail. Specify '0' without quotes to remain free. Faction ID Optional - only required if you do not have a member of the faction selected as a target.
The faction ID to pay the bounty to. Base ID The base ID of the item, object or NPC you wish to spawn. Amount Optional - the amount of the item, object, or NPC you wish to spawn.
Distance Optional. The distance away you wish to spawn the item, object, or NPC e. Direction Optional. The direction you wish to move the item the specified amount of distance in - so, if you specified 10 distance, you would specify here whether that should be 10 distance in front of, behind, etc.
Values are: 0 - in front 1 - behind 2 - left 3 - right More Help. PlayerEnchantObject Command playerenchantobject [item id] [enchantment id] [enchantment id] This command spawns a new item relative to the specified item ID with the specified enchantment s and adds it to your character's inventory.
Item ID The base ID item ID of the item you wish to enchant and add to your inventory. See item IDs. Enchantment ID The ID of the enchantment you wish to add to the item.
Enchantment ID Optional. The ID of a second enchantment to add to the new item. PlayerSpellBook Command playerspellbook This command will unlock all spells, shouts, etc for your character.
Item ID The base ID item ID of the item you wish to remove from your target's inventory. Amount The amount of the specified item you wish to remove.
Perk ID The ID of the perk you wish to remove from your target. Spell ID The ID of the spell you wish to remove from your target.
Show1stPerson Command show1stperson Provided you are already in 3rd person mode, this command will toggle the visibility of the first person arms that usually appear on the screen in first person.
Amount The amount to add to your target's bounty. Faction ID The faction ID of the faction that the bounty is with. SetPlayerRace Command setplayerrace [race id] If executed without any arguments just 'SetPlayerRace' , the race menu will be opened, allowing you to customize your character's race.
Race ID Optional - if you do not provide this argument, the race menu will be opened. The ID of the race to set your character to. File Name The name of the file to save your facial configuration to e.
This will be saved in the game's root directory where Skyrim. Spell ID The ID of the word of power shout you wish to teach your target or character.
Spell ID The ID of the word of power shout you wish to unlock for your target or character. AddToFaction Command addtofaction [faction id] [rank] Target Command This command adds your currently targeted NPC to the specified faction.
Faction ID The ID of the faction you wish to add or remove your target from. Rank The target's rank in the faction - a number e. Specify -1 to remove the target from the faction.
File Name The name of the file you wish to execute as a batch file. See examples for more help. ClearScreenBlood Command clearscreenblood This command clears any and all blood visual effects that have been drawn on the screen.
ForceWeather Command forceweather [weather id] This command changes the game's weather to the specified weather type. Weather ID The ID of the weather type you wish to force.
See weather IDs. GetGlobalValue Command getglobalvalue [global value] This command prints information to console about the specified global value.
Global Value The ID of the global value to see the value of. Use 'ShowGlobalValues' for IDs. GetInCell Command getincell [location id] This command will tell you if your target is within the cell with the specified ID.
Location ID The ID of the location cell to check if your target is within. GetPCMiscStat Command getpcmiscstat ["statistic id"] This command prints to console the value of the specified miscellaneous statistic.
The quotation marks are required. For the barters stat, you would have to use "barters", rather than just barters. Commands and base IDs containing this term will be printed to console.
This needs to be surrounded in quotes, to search for arrows, you'd write 'help "arrow", not 'help arrow'. KillAll Command killall This console command kills all non-essential NPCs within the cell your character is currently standing in.
File Name The name of the save file. Last auto save is always called 'autosave1' no quotes needed. Quotes are needed e.
ModPCMiscStat Command modpcmiscstat ["statistic id"] [amount] This command adds the specified amount to a miscellaneous statistic.
Amount The amount to add to the specified miscellaneous stat. Use negative numbers to subtract. PurgeCellBuffers Command purgecellbuffers This command "purges" the cell buffers - this essentially means the "cells" parts of the map that are no longer being used but are still stored in the game's memory buffer are removed and deleted purged.
PlayerCreatePotion Command playercreatepotion [effect id] [effect id] [effect id] This command creates a potion with the specified ID s up to 3 and adds it to the player's inventory.
Effect ID The ID of the first effect the potion should contain 2nd and 3rd effects are optional. Effect ID Optional. The ID of the second effect the potion should contain.
The ID of the third effect the potion should contain. PickRefById Command pickrefbyid [reference id] This command sets the item, object or NPC with the specified reference ID as your target.
QuitGame Command quitgame This command instantly closes the client quits the game. RefreshINI Command refreshini This command reloads Skyrim's.
RemoveFromFaction Command removefromfaction [faction id] This command removes your target from the faction with the specified ID. Faction ID The ID of the faction to remove your target from.
Location ID The ID of the location to reset to its original form. If this name contains spaces, you must surround the name in quotation marks e.
If you're having trouble with using any of them, or want to investigate even more options, then simply type help in the console command screen and follow the instructions.
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After the prologue part of the game, go to Embershard Mine. Kill the two bandits in the first chamber of the mine, then go into the short tunnel.
Lower the bridge by pulling the nearby switch explore along the tunnel on the far wall from the entrance. Continue through the next few rooms until you reach an area with a bandit in a sort of pit the pit has a forge in it.
Kill the bandit in the pit to attract the attention of the guard on the bridge. She will start shooting arrows at you. Hide about half way down the bridge in the shadows, and just keep walking into the wall while sneaking to easily level up your Sneak skill.
Reach White Run, and go east. Move toward the mountain until you find White River Watch. Kill the two bandits outside, and enter.
The blind guy inside will ask if you are Ralph. Say yes, and then keep walking into the wall in the shadows while sneaking to easily keep leveling up your Sneak skill.
Once you can go to Bleak Falls Barrow, go there, and talk to Sven about his love troubles with a girl. Accept to deliver a fake letter to the girl he mentions.
Find the girl, and deliver the letter to her. Then, go to Faendal, and accept the "Golden Claw" quest. Go back to Sven, and talk to him about the quest.
Tell him to follow you, then sneak behind Sven, and sneak attack him. Repeat this as many times as desired to easily level up the Sneak skill, the weapon skill for the weapon you have equipped, and general experience.
Note: Make sure you do not kill Sven. Sven will get mad at you when you keep attacking him, but he will never try to attack you back. Additionally, make sure to not get the perk that increases one-handed weapons to do 6x damage or the sneak attack will kill Sven.
Once you can reach the Greybeards at High Hrothgar, keep sneaking behind one of the Greybeards, and wait until you become undetected.
Then, attack them, and keep repeating this as many times as desired. The Greybeards will not attack you, and this is not considered a crime.
Additionally, you can use a weapon while you attack them, but there is a chance you will kill them. It works best while unarmed. Go to Riften, and talk to the Dark Elf named Ungrien.
Choose the "Tell me about Maven Black-Briar. After that, the persuade option will not disappear, allowing you to keep selecting it as many times as desired to get easy experience and max out your Speech skill.
To steal any item, simply grab a basket, bucket, kettle, or any other type of container. Then, place it over the head of the NPC that owns the item s.
While the container is over their head, they will not be able to see you as you steal the desired item s. Note: This trick does not work for pick pocketing.
It only works for stealing items off counters, shelves, etc. Additionally, there are a few, select NPC's that will not allow you to put a container over their head.
Simply move an item you wish to steal out of the owner's view by kicking it. Once the item is out of view of the owner, you can steal it without getting caught or penalized.
When the Blades asks you to kill Paarthurnax, approach him to check if he is on the stone wall perfectly. Attack him with any desired weapon or destruction magic to increase it.
If he dies, restart and try again. If done correctly, he will just keep taking the hits, then fly up and back down.
He will never die, and you will not get any bounties for attacking him. Get any skill trainer as your follower, and train your skills with him.
Then, ask him to trade, and take the gold you gave him back. To get costly especially on later levels training for free, enter any guild where there are trainers in what you need, and gain their trust.
Get the desired training you need from the trainer, and then pickpocket him your money for the training will be in his pocket.
It would normally be considered a crime, but the guild will not do anything about it or report it. You normally would need 5, gold to buy the house in Whiterun, but this trick allows you to get it for free.
Go to the man who sells you the house in Whiterun while he is asleep in his bed. He will sit up to talk to you. Make sure you are standing in a place that you can open the nightstand or dresser next to the bed while you are talking to him.
As soon as you agree to buy the house, immediately open the dresser next to the bed, and put your gold into it, and return to the conversation.
He will give you the key, and then you can simply take your gold back out of the dresser. Go to Falkreath, and find the smith named Lod.
He will ask you to find his dog. You can find the dog, Barbas, outside of the village, and it will take you to the Shrine of Clavicus Vile.
Once you speak with the Daedra Lord, the dog will accompany you until you finish the "A Daedra's Best Friend" quest.
Since the dog is considered a quest item, it cannot be killed. It will automatically attack enemies who approach you, but it will not lose any health.
Note: You can also take another companion in addition to the dog. To instantly refill any merchant's stock and gold, simply sell or buy anything from them.
Then, save the game, kill the merchant, and load the saved game. Use the following trick to get a three person team with a five person squad. Have your main character ask Brelyan Maryon to join you after doing her side quest.
Give her the Staff of Conjure Flame Atronach. Then, do the "Taste Of Death" quest, and convince Verulus to follow.
You should now have a total of three characters. When in combat, summon your familiar and have Maryon summon hers. There will now be five of you in battle.
This makes the game easier when doing almost all side quests. In some side quests other characters will also join you, increasing your squad.
Note: If you complete Mercer Frey's "Scoundrel's Folly" quest, he will ask you to join him in another quest. When you accept it, you will now have four members in your team.
You can travel to do quests with all four members, and when in battle your squad will increase to seven with conjuration abilities.
At random times in the game, the shopkeepers of Whiterun and possibly elsewhere will sell a "Miscellaneous" item called "Do Not Delete".
It appears to be a common treasure chest, but they have no laws of gravity applied to them, like the paintbrushes in The Elder Scrolls 4: Oblivion.
Thus, when you drop them, they float wherever your cursor was. Purchase two of them to get into areas you could not reach before, or even create a stairway into the sky.
Equip the Rusty Mace, then click on any weapon mount in Hjerlim to remove the mace from your inventory even though it is a quest item.
Finish the quest to get the mace with unlocked potential, the Mace of Molag Bal. This can be used to keep other quest weapons that are meant to be given to others, since the game thinks it is not possible that the item is not in you inventory.
The quests will continue as normal even though you have kept the weapons for yourself. While in combat against vampires, you have a chance of contracting vampirism each time they land a hit on you.
If you contract the disease, it can be cured with any regular disease potion. However, if you wait three days, the disease will become permanent, and you will gain the powers of a vampire.
There are four stages of Vampirism. The longer you go without blood, the more powerful the benefits of vampirism will become, but the weaknesses will also get worse.
You can only drink blood from sleeping NPCs. As each stage of vampirism increases, some effects stay the same, while others change.
The four stages of Vampirism and their effect changes between stages are only listed are as follows:. Those three stats also do not regenerate.
Vampires have the power to reanimate the dead to serve them. They can also improve their night vision with another power. Vampires gain the "Vampiric Seduction" power, which calms enemies animals and people for 30 seconds.
Thus, they will not attack you. Vampires gain the "Embrace Of Shadows" power, which turns your character invisible for three minutes.
There are several benefits to becoming a werewolf. In human form, you have increased health. In werewolf form, your speed and physical strength are increased.
You are able to travel faster, have claws to tear enemies apart, and can use your howl to scare enemies to run away from battle. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds.
The werewolf effect is only temporary, and you ultimately revert back to human form, but you can prolong this effect. As a werewolf, you can also avoid the rested buff from sleeping.
To become a werewolf, follow the questline of The Companions Of Whiterun. Once you reach the "Silver Hand" quest, you will take part in a secret ritual, where you drink another werewolf's blood and turn into a werewolf yourself.
You will be given a choice to commit yourself, and the quest will not advance if you do not commit. First, join The Companions faction.
Successfully complete all quests for The Companions faction. Then, talk to the leader of The Companions, Kodlak Whitemane, or ask around about a cure for werewolves.
Speaking with Aela the Huntress in Whiterun will also tell you more about The Companions' affliction. The Companions will offer you a special quest that will cure your lycanthropy, which is a permanent change.
Thus, you will never be able to become a werewolf again. Successfully complete the quest to not be a werewolf ever again. Go to the College Of Winterhold in Winterhold.
Find the Grand Teacher Tolfdir, and he will offer the "First Lessons" quest. Successfully complete the quest to join the College Of Winterhold.
There is a building called Jorrvaskr in Whiterun look east of Dragonsreach. Inside the building, enter the basement to speak with Kodlak. He will offer the "Take Up Arms" quest.
Successfully complete the quest to join The Companions faction. Go to Riverwood, and speak to the bartender inside the inn. Ask him if he has heard any rumors.
He will eventually tell you about a boy that is trying to summon The Dark Brotherhood. Follow the side quest to Windhelm.
When entering Windhelm, take an immediate right, and travel up the path until you encounter a Dark Elf and child talking.
Enter the door to their left, and find the child inside. He will ask you to kill Grinelda The Kind in Riften. Go to Riften, enter the orphanage, and kill Grinelda.
Fast travel back to Windhelm, and speak to the child again to get your reward. Next, go outside of the city, and wait for 24 hours.
A courier will approach, and give you a note with black handprint on it that says "We Know".